<h1>Documentation:</h1><br/>

<h3>Other Contributors:</h3>

<ul>
<li>revoo_. - Talsiman Mod compatibility</li>
</ul>

#-----------------------------------------------------------------------------------------<br/>
Tarots<br/>
Reverse Fool - Creates an inverted version of the last Tarot card used (regular becomes reverse, reverse becomes regular. Planets
convert to Zodiacs and vice versa)<br/>
Reverse Magician - Enhances up to 2 selected cards into Counterfeit card (1/5 for $6, 1/15 for +60 Mult)<br/>
Reverse High Priestess - Creates a Planet card from your highest levelled hand(s)<br/>
Reverse Empress - Create up to two Held Mult cards (+6 Mult when held in hand)<br/>
Reverse Emperor - Create two random Reverse Tarot cards<br/>
Reverse Hierophant - Create up to two Held Bonus cards (+40 Chip when held in hand)<br/>
Reverse Lovers - Enhances 1 card to be Omnirank (counts for every rank in that suit but scores no Chip. Whichever rank would result in the highest Poker hand is used)<br/>
Reverse Chariot - Enhances 1 selected card into a Copper card (x1.5 Chip when left in hand)<br/>
Reverse Justice - Enhances 1 card into a Crystal card (Multiplies Chip by 2, 1/4 chance to break on use)<br/>
Reverse Hermit - Sets your cash to $20 (only in pool if money < 20)<br/>
Reverse Wheel of Fortune - 1/4 chance to add an Edition to a playing card<br/>
Reverse Strength - Decrease rank of two selected cards by 1<br/>
Reverse Hanged Man - Add a random enhanced card to your hand<br/>
Reverse Death - Converts the right card into the left card<br/>
Reverse Temperance - Receive sell value of cards held in hand (each enhancement, edition, seal increases value by $1 each)<br/>
Reverse Devil - Enhances selected card into a Pyrite card (+6 mult, -$2 when held in hand at end of round)<br/>
Reverse Tower - Enhances selected card into a Granite card (Rankless, Suitless, +10 Mult, scores with any hand)<br/>
Reverse Star -Enhances up to 2 cards to Secondary Diamonds (counts as both base suit and Diamonds)<br/>
Reverse Moon - Enhances up to 2 cards to Secondary Clubs (counts as both base suit and Clubs)<br/>
Reverse Sun - Enhances up to 2 cards to Secondary Hearts (counts as both base suit and Hearts)<br/>
Reverse Judgement -Creates a random Negative Joker with an Ephemeral sticker (perishes in 3 Rounds, has 0 sell value)<br/>
Reverse World - Enhances up to 2 cards to Secondary Spades (counts as both base suit and Spades)<br/>
#----------------------------------------------------------------------------------------------<br/>
Planet<br/>
Janus - Levels up Parity (+2 Mult, +25 Chip)<br/>

Hand<br/>
Parity - Play five cards that are either all even or all odd (excludes face cards)<br/>
#----------------------------------------------------------------------------------------------<br/>
Zodiacs<br/>
Aquarius - Mercury - Add one Stone and one Marble card to hand<br/>
Pisces - Venus - Applies random enhnacement to selected card, and one other of the same rank in your full deck<br/>
Aries - Earth - Adds one copy of selected card to hand <br/>
Taurus - Mars - Enhances one card to Iridium (cannot be selected, played, or discarded. Gives x1.5 Mult and x1.5 Chips)<br/>
Gemini - Jupiter - All cards in your deck with the same rank of the selected card, become that suit<br/>
Cancer - Saturn - Copies enhancement, seal, and edition from the right card to the left, if it has one<br/>
Leo - Uranus - Destroys three random cards in hand<br/>
Virgo - Neptune - Applies a random seal to the selected card<br/>
Libra - Pluto - Converts all cards in hand to their average rank<br/>
Scorpio - Planet X - If selected card is enhanced, apply its enhancement to two random unenhanced cards in hand<br/>
Sagittarius - Ceres - Destroys selected card and two others in your full deck of the same suit<br/>
Capricorn - Eris - Select up to three cards, converts the left two into the rank of the rightmost<br/>
Ophiuchus - Janus - Gives up to two random Zodiac cards<br/>

Appears in Astrology Packs<bt/>
Magenta Seal: If held in hand at the end of round, grands Zodiac corresponding to the last hand played
#----------------------------------------------------------------------------------------------<br/>
Spectrals<br/>
Polaris Tag - Immediately open a Mega Astrology Pack<br/>
#----------------------------------------------------------------------------------------------<br/>
Vouchers<br/>
Zodiac Merchant - Zodiac cards can appear in the shop<br/>
Zodiac Tycoon - Zodiac cards appear 2x more frequently in the shop<br/>
#----------------------------------------------------------------------------------------------<br/>
Spectrals<br/>
Horoscope - Applies a Magenta Seal to the selected card<br/>
#----------------------------------------------------------------------------------------------<br/>
Jokers<br/>
Rekoj - Gives -4 Mult<br/>
Counterfeit Bill - Gain $5 at the end of round. Increases by $1 per Counterfeit card triggered (Enhancement gated)<br/>
Wild Joker - Gains x.1 Mult per card in deck with more than one suit (Enhancement gated)<br/>
Omni Joker - Scored Omnirank cards give x1.5 Chip when scored (Enhancement gated)<br/>
Crystal Joker - Gains x.75 Chip per Crystal card broken (Enhancement gated, unlock: have 5 Crystal cards in full deck)<br/>
Copper Joker - Gains x.2 Chip per Copper card in deck (Enhancement gated)<br/>
Marbled Joker - Gains +5 Mult per Granite card in deck (Enhancement gated)<br/>
Sculptor - Adds a Marble card to your hand at the beginning of every blind<br/>
Fool’s Gold - Scored Pyrite cards now give the specified money instead of taking it (Enhancement gated, unlock: Play a hand with 5 scoring Pyrite cards)<br/>
Rewrite - Gains x.2 Mult every time an already enhanced card is enhanced<br/>
Cartomancer? - Reverse Tarot version of Cartomancer<br/>
Card Reading - Creates a Reverse Tarot when hand played with money over interest cap<br/>
Dead Cat - Sets hands per round to 1, cannot be overwritten. Prevents death if chips scored are at least 50% of required amount (activates up to 9 times, then destroys itself)<br/>
The D6 - Randomly gives between 1 and 6 xMult<br/>
Double Down - 1 in 2 chance for this card's xMult to be multiplied by 2 when hand played. Starts at X1, resets at end of round<br/>
Daily Double - X2 of a specific value depending on the day of the week<br/>

<ul>
<li>Sunday: X2 Mult</li>
<li>Monday: X2 Money per remaining hand</li>
<li>Tuesday: X2 Packs appear per shop</li>
<li>Wednesday: X2 Consumable slots</li>
<li>Thursday: X2 Level increase for planet card</li>
<li>Friday: X2 chance for cards to have editions</li>
<li>Saturday: X2 Chip</li>
</ul>
Harmonic Convergence - 1/N chance to gain x.25 Mult when hand scored, starts at X1 Mult.  N begins at 1 and increases by 1 for each successful trigger<br/>
Nazuna - Gains X.1 Mult per scoring enhanced card. Does not remove enhancement<br/>
#----------------------------------------------------------------------------------------------<br/>
Blinds<br/>
The Companion (Berkano) - Debuffs all cards in scoring hand (min ante 3)<br/>
The Pure (Dagaz) - Debuffs all cards held in hand (minimum ante 1)<br/>
The Change (Perthro) - Shuffles score order of all played cards (and held cards) (min ante 2)<br/>
The Passage (Ehwaz) - Scores hands left in hand as if they were the ones played. Scores level as played hand (min ante 3)<br/>
The Abundant (Jera) - 6x base score required, 2x Hands, and Discards, +2(3?) hand size (min ante 3)<br/>
The Resistant (Algiz) - Halves Hands and Discards (rounded down, minimum 1, procs before jokers) (min ante 2)<br/>
The Vision (Ansuz) - Can only play [most played hand] (min ante 5)<br/>
The Destruction (Hagalaz) - Debuff two cards left in hand on draw (min ante 4)<br/>
The Blank (Blank Rune) - Triggers a different Boss Blind effect every hand (not compatible with all) (min ante 6)<br/>
The Void (Black Rune) - Removes enhancements from scored cards after scoring (min ante 6)<br/>

Finisher Blinds (NOT FULLY IMPLEMENTED)<br/>
The Beast - <br/>
The Delirium - <br/>

#----------------------------------------------------------------------------------------------<br/>
