diff --git a/mods/Mysthaps@LobotomyCorp/description.md b/mods/Mysthaps@LobotomyCorp/description.md new file mode 100644 index 00000000..0e4f4929 --- /dev/null +++ b/mods/Mysthaps@LobotomyCorp/description.md @@ -0,0 +1,44 @@ +

Lobotomy Corporation

+

Face the Fear, Build the Future.

+ +
+Greetings, Manager. +I see that you've been slacking off while playing a few rounds of cards during our work hours. +I am unfamiliar with playing cards myself, but I am able to modify this little game of yours so that you can still have "fun" while still generating precious energy to meet the daily quota. +This may hinder your playing experience, but I am sure you will do just fine.
+ +# Features +## Abnormalities, as Jokers +Each added Abnormality have different Observation Levels that unlock more of their Information. +This is based on the amount of rounds played with that Abnormality in your Joker slots. + +## Abnormalities, as Boss Blinds +Some Abnormalities are able to ***breach***. +In addition, some breaching Abnormalities can change the upcoming fights to be an Abnormality as a Boss Blind. +These blinds are very hard to take down, make sure you're well-prepared before tackling on these challenges. + +## Extraction Pack +To help with discovering Abnormalities, a new **Booster Pack** type is added. +This pack allows you to pick one of three Abnormalities to add to your Joker slots. + +## Ordeals +During the run, **Ordeals** can replace some blinds. These blinds are generally more difficult to take down compared to the other blinds, +with **Dawn Ordeals** being the easiest, and **Midnight Ordeals** being much a lot tougher to overcome. + +## Challenges +In some Challenges, Ordeals are guaranteed to appear. In others, you might be fighting **[[[INFORMATION REDACTED]]]**. +Good luck, Manager. You will need it. + +
+ Lobotomy Corporation Spoilers + There are challenges that mirror the Sephirah Meltdowns experienced in the main game. + It is recommended that they should be experienced in the actual game before attempting them here. +

+ +# Credits +### **[Lobotomy Corporation](https://store.steampowered.com/app/568220/Lobotomy_Corporation__Monster_Management_Simulation/)** +### **[Library of Ruina](https://store.steampowered.com/app/1256670/Library_Of_Ruina/)** +### **[Limbus Company](https://store.steampowered.com/app/1973530/Limbus_Company/)** + +All music used are listed in the ``music.txt`` file, found [here](https://github.com/Mysthaps/LobotomyCorp/blob/main/music.txt). +Other credits can be found in the **Credits** tab in the mod's menu \ No newline at end of file diff --git a/mods/Mysthaps@LobotomyCorp/meta.json b/mods/Mysthaps@LobotomyCorp/meta.json new file mode 100644 index 00000000..a6f60706 --- /dev/null +++ b/mods/Mysthaps@LobotomyCorp/meta.json @@ -0,0 +1,9 @@ +{ + "title": "Lobotomy Corporation", + "requires-steamodded": true, + "requires-talisman": false, + "categories": ["Content"], + "author": "Mysthaps", + "repo":"https://github.com/Mysthaps/LobotomyCorp", + "downloadURL": "https://github.com/Mysthaps/LobotomyCorp/archive/refs/heads/main.zip" +} \ No newline at end of file diff --git a/mods/Mysthaps@LobotomyCorp/thumbnail.jpg b/mods/Mysthaps@LobotomyCorp/thumbnail.jpg new file mode 100644 index 00000000..82d71056 Binary files /dev/null and b/mods/Mysthaps@LobotomyCorp/thumbnail.jpg differ