Update description.md
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## Discord thread
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## Discord thread
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[Here](https://discord.com/channels/1116389027176787968/1225831216939536394)
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[Here](https://discord.com/channels/1116389027176787968/1225831216939536394)
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# 5 legendary challenges: Adds 5 challenges, each featuring a legendary joker.
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## 5 legendary challenges: Adds 5 challenges, each featuring a legendary joker.
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# Betmma Jokers: Adds 11 jokers.
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## Betmma Jokers: Adds 11 jokers.
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# Betmma Vouchers: Adds 58 Vouchers and 24 fusion Vouchers.
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## Betmma Vouchers: Adds 58 Vouchers and 24 fusion Vouchers.
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Vouchers have rarities. Rarity affects the chance a voucher is added into the random pool. Only vouchers added into the pool can be chosen and appear. For example, if you have redeemed all vouchers but one uncommon, rare or legendary voucher, it still can not appear. Specifically, the chances for uncommon, rare and legendary vouchers to be in the pool are 1/2, 1/4 and 1/20. Vanilla vouchers and vouchers from other mods are considered common.
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Vouchers have rarities. Rarity affects the chance a voucher is added into the random pool. Only vouchers added into the pool can be chosen and appear. For example, if you have redeemed all vouchers but one uncommon, rare or legendary voucher, it still can not appear. Specifically, the chances for uncommon, rare and legendary vouchers to be in the pool are 1/2, 1/4 and 1/20. Vanilla vouchers and vouchers from other mods are considered common.
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## Fusion Vouchers
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### Fusion Vouchers
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Fusion Vouchers aren't fused by clicking a fusion button. Instead they appear randomly and can be bought regularly only after you have redeemed the required 2 vouchers. (May change in the future)
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Fusion Vouchers aren't fused by clicking a fusion button. Instead they appear randomly and can be bought regularly only after you have redeemed the required 2 vouchers. (May change in the future)
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# Betmma Voucher Pack: Adds 3 Voucher Packs.
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## Betmma Voucher Pack: Adds 3 Voucher Packs.
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- Voucher Pack: redeem 1 of 3 vouchers.
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- Voucher Pack: redeem 1 of 3 vouchers.
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- Uncommon Voucher Pack: redeem 1 of 3 uncommon vouchers.
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- Uncommon Voucher Pack: redeem 1 of 3 uncommon vouchers.
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- Fusion Voucher Pack: redeem 1 of 3 fusion vouchers.
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- Fusion Voucher Pack: redeem 1 of 3 fusion vouchers.
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@@ -17,14 +17,14 @@ Note that if there aren't enough uncommon or fusion vouchers satisfying their re
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This structure code is based on [Coupon Book mod](https://github.com/nicholassam6425/balatro-mods/blob/main/balamod/mods/p_coupon_book.lua) which is for Balamod. I ported it into steamodded and added lots of content.
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This structure code is based on [Coupon Book mod](https://github.com/nicholassam6425/balatro-mods/blob/main/balamod/mods/p_coupon_book.lua) which is for Balamod. I ported it into steamodded and added lots of content.
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# Better Vouchers This Run UI
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## Better Vouchers This Run UI
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Rewrite the Run Info - Vouchers tab to enable it to display dozens of redeemed vouchers.
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Rewrite the Run Info - Vouchers tab to enable it to display dozens of redeemed vouchers.
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Cryptid seems to override this tab.
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Cryptid seems to override this tab.
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# Betmma Abilities: Adds "Ability" consumable type, 28 abilities and 4 vouchers
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## Betmma Abilities: Adds "Ability" consumable type, 28 abilities and 4 vouchers
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Abilities have their unique area. Active abilities can be used infinite times as long as they aren't on cooldown. Passive abilities are like vouchers but can be sold and revert the changes.
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Abilities have their unique area. Active abilities can be used infinite times as long as they aren't on cooldown. Passive abilities are like vouchers but can be sold and revert the changes.
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# Betmma Spells: Adds 23 "Spell" cards, 1 ability and 2 vouchers
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## Betmma Spells: Adds 23 "Spell" cards, 1 ability and 2 vouchers
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Spell is a new type of card which triggers when certain sequence is completed. The sequence of a spell isn't fixed, instead it's randomly generated when you buy it and after buying it won't change. This is to ensure each suit and rank has the same chance to be used and prevent some suits/ranks become too op. For example before buying Light's sequence displays as "2 different Light suits" and after buying it'll be Heart, Diamond or Diamond, Heart.
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Spell is a new type of card which triggers when certain sequence is completed. The sequence of a spell isn't fixed, instead it's randomly generated when you buy it and after buying it won't change. This is to ensure each suit and rank has the same chance to be used and prevent some suits/ranks become too op. For example before buying Light's sequence displays as "2 different Light suits" and after buying it'll be Heart, Diamond or Diamond, Heart.
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How spells trigger: each spell has a count of how much its progress is completed. Take Heart, Diamond as example, upon buying its count is 0, and if you plays a hand of 9H, 8D, 7S, 6H, 5D, when calculating first card, 9H, its count increases as the first element of this sequence is heart and it matches the first card. This also happens for the second card, 8D. After second card is scored, the spell's count reaches 2, meaning its sequence is completed, so you gain +10 Mult and it resets count to 0. Overall this hand triggers the spell 2 times and not 3 (someone may think there are 3 pairs that are 9H-8D, 9H-5D, 6H-5D, and through the analysis above we know 9H-5D is not a pair).
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How spells trigger: each spell has a count of how much its progress is completed. Take Heart, Diamond as example, upon buying its count is 0, and if you plays a hand of 9H, 8D, 7S, 6H, 5D, when calculating first card, 9H, its count increases as the first element of this sequence is heart and it matches the first card. This also happens for the second card, 8D. After second card is scored, the spell's count reaches 2, meaning its sequence is completed, so you gain +10 Mult and it resets count to 0. Overall this hand triggers the spell 2 times and not 3 (someone may think there are 3 pairs that are 9H-8D, 9H-5D, 6H-5D, and through the analysis above we know 9H-5D is not a pair).
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If current card doesn't satisfy current element the progress won't reset. So 9H, 8D, 6H, 7S, 5D still triggers twice as 7S doesn't reset the progress.
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If current card doesn't satisfy current element the progress won't reset. So 9H, 8D, 6H, 7S, 5D still triggers twice as 7S doesn't reset the progress.
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