a fully keyboard-driven UX mod for Balatro, with a bunch of QoL keybinds. ## video demo ## feature overview - toggling hand cards with `asdfgh...` keys - a complete implementation of every action in every game state, with - `space` being generally the "proceed" button: - it plays the selected hand - selects the upcoming blind - uses consumable cards - selects the highlighted pack item - starts a new run from the game over screen - `tab` being the dismiss button: - it discards the selected hand - moves from the shop to blind selection - sells consumable or joker cards - skips the current booster pack - closes any overlay menu - exits to main menu from the game over screen - the bottom row of the keyboard as the "control panel", for example: - in rounds: - hold `z` for the quick deck preview - press `c` to sort by suit - `v` to sort by rank - `b` to sort by enhancement+score, where glass cards are moved to the end, and lucky and mult cards to the beginning - in the shop: - `c` to buy an item or a pack or a voucher - `v` to buy and use an item, or buy a pack or a voucher - `n` to deselect all cards in a cardarea and `m` to invert card selection in rounds - `x` to view run info whenever it's available - & others (see [`./mod/layout.lua`](https://github.com/janw4ld/balatro-typist-mod/blob/main/mod/layout.lua)) for dvorak and the full keymap - mnemonic keys for less frequent actions, like `s` to skip blinds, `r` to reroll the shop or boss, `b` in the cheat layer (accessed by holding `p`) to pick the best hand out the available cards, `f` in the cheat layer to fish for the best flush in hand, etc - cardarea keybind layers for selecting, moving, selling & using cards. these apply globally for - consumables, accessed by holding `'` - jokers, accessed by holding `[` - pack cards, with no leader key - the shop, with no leader key - the hand, which is accessed - by holding `/` everywhere for selection and movement of a single card - by holding `shift+/` for multiselect in booster packs - with no leader key for multiselect in rounds - support for `qwerty` and `dvorak` keyboard layouts, where positional keys are kept consistent across both layouts and mnemonic keys aren't changed. (e.g. `asdf` to toggle the first four cards in qwerty translates to `aoeu` in dvorak, but `r` to reroll the shop or the boss blind stays `r` in both layouts) - support for keybind overrides, so you can change the default keybinds to your liking - any key to skip the splash screen and `space` to click any "play" or "continue" button, so a run can be started from game launch until the first blind with the `space` button only