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# Entropy
An unbalanced cryptid addon for balatro, Built around the madness gameset
A chaotic Balatro mod
[Download CryptLib](https://github.com/SpectralPack/Cryptlib) (Make sure you download via Code > Download zip)
Note: Entropy currently requires [Cryptid Main](https://github.com/SpectralPack/Cryptid/tree/) and [Talisman](https://github.com/MathIsFun0/Talisman/)
Entropy currently adds:
![image](https://github.com/user-attachments/assets/cfa3a34f-ee83-4736-bec0-31b48f665eda)
![image](https://github.com/user-attachments/assets/e780bc3a-66da-4299-abbc-fa69a4c4607b)
![image](https://github.com/user-attachments/assets/4afd6eae-9c4a-43c0-a1c1-b3ff258a60a1)
![image](https://github.com/user-attachments/assets/02d065d5-2c15-4946-a724-bc995c8eee2a)
![image](https://github.com/user-attachments/assets/3eff5308-0b72-40a3-89af-a710de425d90)
![image](https://github.com/user-attachments/assets/f20d2145-6a3a-48e1-946c-32b667e2f01c)
## Wheres all the Other Content?
Due to me wanting to depart from this mod as a Cryptid addon but not wanting the content to go to waste a lot of existing content has been moved into CrossMod territory, where it will only show up if you have Cryptid enabled. This includes entropic Jokers which are based on Exotics
## What about Ascension Power
Ascension Power will stay around even without Cryptid enabled due to how much Entropy content relies on it
I could rename ascension power to further seperate it from Cryptid however I think this is unnecessary as the mechanics will remain the same
## Contact
For enquiries please join the [Entropy Discord](https://discord.gg/beqqy4Bb7m)